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Favorite sources include manga, anime, comic books, video games, and films. Any entity from the real or virtual world that lends itself to dramatic interpretation may be taken up as a subject. Inanimate objects are given anthropomorphic forms and it is not unusual to see genders switched, with women playing male roles and vice versa. There is also a subset of cosplay culture centered on sex appeal, with cosplayers specifically choosing characters that are known for their attractiveness and/or revealing costumes.
The Internet has enabled many cosplayers to create social networks and websites centered on cosplay activities, while forums allow cosplayers to share stories, photographs, news, and general information. The rapid growth in the number of people cosplaying as a hobby since 1990 has made the phenomenon a significant aspect of popular culture. This is particularly the case in Asia, where cosplay influences Japanese street fashion.
Etymology
The term cosplay is a portmanteau of the English words costume and play. The term was coined by Nobuyuki Takahashi of the Japanese studio Studio Hard while attending the 1983 World Science Fiction Convention (Worldcon) in Los Angeles. He was impressed by the hall and the costumed fans and reported on both in Japanese science fiction magazines. The coinage reflects a common Japanese method of abbreviation in which the first two moras of a pair of words are used to form an independent compound. Costume becomes kosu (コス), and play becomes pure (プレ).
Practice of Cosplay
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Costumes
Most cosplayers create their own outfits, referencing images of the characters in the process. In the creation of the outfits, much time is given to detail and qualities, thus the skill of a cosplayer may be measured by how difficult the details of the outfit are and how well they have been replicated. Because of the difficulty of replicating some details and materials, cosplayers often educate themselves in crafting specialties such as textiles, sculpture, face paint, fiberglass, fashion design, woodworking and other uses of materials in the effort to render the look and texture of a costume accurately. Cosplayers often wear wigs in conjunction with their outfit in order to further improve the resemblance to the character. This is especially necessary for anime and manga characters who often have unnaturally coloured and uniquely styled hair. Simpler outfits may be compensated for their lack of complexity by paying attention to material choice, and overall excellent quality. The process of creation may then be very long and time-consuming, making it a very personal journey and achievement for many. This taxing and often expensive process is known to unite cosplayers and is considered a part of the culture of cosplay.source : http://s3.amazonaws.com/everystockphoto/fspid31/56/47/14/9/vocaloid-animenorth-cosplay-5647149-o.jpg |
In order to look more like the character they are portraying, many cosplayers also engage in various forms of body modification. Contact lenses that match the color of their character's eyes are a common form of this, especially in the case of characters with particularly unique eyes as part of their trademark look. Contact lenses that make the pupil look enlarged to visually echo the large eyes of anime and manga characters are also used. Another form of body modification that cosplayers engage in is to copy any tattoos or special markings that their character might have. Temporary tattoos, permanent marker, body paint and, in rare cases, permanent tattoos, are all methods used by cosplayers to achieve the desired look. Permanent and temporary hair dye, spray-in hair coloring, and specialized extreme styling products are all utilized by some cosplayers whose natural hair can achieve the desired hairstyle.
Purpose
The cosplayer's purpose may generally be sorted into one of three categories, or a combination of the three: the first purpose might be to express adoration for a character, or in feeling similar to a character in personality, seeking to become that character. This type of cosplayer may be associated with being a fan and is sometimes labeled as an otaku. Such cosplayers are most likely to adopt the character's personality and are known to criticize other cosplayers for not having a full knowledge of their character, or not also adopting character mannerisms. Other characteristics may include an enthusiastic manner and less attention to detail and quality.The second category is those people who enjoy the attention that cosplaying a certain character brings. Within the cultures of anime and manga specifically, as well as science fiction and fantasy, there is a certain level of notoriety that is attached to cosplayers. Such cosplayers are often characterized by their choice of popular characters.
The third is those who enjoy the creative process, and the sense of personal achievement upon completion. Such people are more likely to have a greater budget dedicated to the project, more complicated and better quality outfits with access to more materials. They are noted by participation in cosplay competitions and are also more likely to engage with professional photographers and cosplay photographers to take high quality images of the cosplayer in their garment posing as the character.
Presentation
Cosplay may be presented in a number of ways and places.
Photography
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Conventions
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Competitions
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As the popularity of cosplay has grown, many conventions have come to feature a contest surrounding cosplay that may be the main feature of the convention. Contestants present their cosplay, and often to be judged for an award, the cosplay must be self-made. The contestants may choose to perform a skit, which may consist of a short performed script or dance with optional accompanying audio, video and/or images shown on a screen overhead. Other contestants may simply choose to pose as their characters. Often, contestants are briefly interviewed on stage by an MC. The audience is given a chance to take photos of the cosplayers. Cosplayers may compete solo or in a group. Awards are presented, and these awards may vary greatly. Generally there will be a best cosplayer award, and best group award, with runner-up prizes as well. Awards may also go to the best skit, and a number of cosplay skill subcategories, such as master tailor, master weapon-maker, master armourer, etc.
The most well-known cosplay competition is the World Cosplay Summit, selecting cosplayers from 20 countries to compete in the final round in Nagoya, Japan. Some other international events include European Cosplay Gathering (finals taking place at Japan Expo in Paris, France), Euro Cosplay (finals taking place at London MCM Expo), and Nordic Cosplay Championship (finals taking place at NärCon in Linköping, Sweden).
Miscellaneous Events
Groups of cosplayers may choose to hold small gatherings at any number of venues, including cafés, parks, nightclubs and amusement parks. They may join to have an excuse to cosplay, to compare work, share tips or any other personal reason. Sometimes cosplayers will go out individually in their costumes in character for fun. Along the way, they may encounter other people that are interested in doing cosplay. In doing so, they meet more people in their community and form groups where they can meet new people in the world of cosplay and discuss their work and experiences.
Gender Roles
Portraying a character of the opposite sex is crossplay. The practicality of crossplay and crossdress stems in part from the abundance in manga of male characters with delicate and somewhat androgynous features. Such characters, known as bishōnen (lit. "pretty boy"), are an Asian version of the elfin boy archetype represented in Western tradition by figures such as Peter Pan and Ariel.The animegao, or "dollers", represent a niche group in the realm of cosplay. Their approach makes them a subgroup of, what is called in Japan, kigurumi; that is, mascot-style role players. Animegao are often male cosplayers representing female characters. Female animegao are also found to represent male characters, especially male characters that lend themselves to the treatment, such as robots, space aliens and animals. Animegao wear bodysuits and masks that completely hide their real features so that the original appearance of their characters may be reproduced as literally as possible. Their costumes display all the abstractions and stylizations of the cartoon art, such as the oversized eyes and tiny mouths so often encountered in manga.
Trends
The appearance of cosplayers at manga events makes such events a popular draw for photographers. As this became apparent in the late 1980s, a new variant of cosplay developed in which cosplayers attended events mainly for the purpose of modeling their characters for still photography rather than engaging in continuous role play. Rules of etiquette were developed to minimize awkward situations involving boundaries. Cosplayers pose for photographers in designated areas removed from the exhibit hall. Photographers do not press them for personal contact information or private sessions, follow them out of the area or take photos of exhibits in the hall itself without permission. The rules allow the symbiotic relationship between photographers and cosplayers to continue with the least inconvenience to each other. The late 2000s has also seen a rise of cosplay music videos. Recent cosplay events in Asia show an increase in the popularity of non-Asian fantasy and science fiction characters.
Cosplay in Japan
Cosplayers in Japan used to refer to themselves as reiyā (レイヤー); pronounced "layer". Currently in Japan, cosplayers are more commonly called kosupure (コスプレ); pronounced "ko-su-pray," as "reiyā" is more often used to describe layers (i.e. hair, clothes, etc.). Those who photograph "players" are called cameko, short for "camera kozō" or "camera boy". Originally, the cameko gave prints of their photos to players as gifts. Increased interest in cosplay events, both on the part of photographers and cosplayers willing to model for them, has led to formalisation of procedures at events such as Comiket. Photography takes place within a designated area removed from the exhibit hall.source : http://asianbeat.com/files/2009/08/f4a7ab7fc52f1d.jpg |
Cosplay in Western Culture
The popularity of cosplay in Japan encourages the misconception that cosplay is specifically a Japanese or Asian hobby. The term cosplay is Japanese in origin, but costume play was originally a hobby from the United States.
Cosplay Models
Cosplay has influenced the Japanese advertising industry, in which cosplayers are often used for event work previously assigned to agency models. Japan's burgeoning anime industry has been home to the professional cosplayers since the rise of Comiket and the Tokyo Game Show. The phenomenon is most apparent in Japan but exists to some degree in other countries as well.A cosplay model, also known as a cosplay idol, cosplays costumes for anime and manga or video game companies. Good cosplayers are viewed as fictional characters in the flesh, in much the same way that film actors come to be identified in the public mind with specific roles. Cosplayers have modeled for print magazines like Cosmode and a successful cosplay model can become the brand ambassador for companies like Cospa.
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